Quote:
Originally Posted by Fjordmonkey
There's many reasons as to why this wasn't implemented before launch, one of which might be time/budget-restraints. When those hit, compromises must be made. For all we know, that might have been one of them.
Your comparison is flawed. A car needs wheels to work, whereas a game isn't 100% dependant on having mulitcore-support to function.
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I do not agree with you. Multicore support was obviously essential already a year ago when it was clear all computers were going to use multicore structures. On the other issue, I think the comparison is valid. So far the sim is unplayable because the aim of this sim is the multiplayer mode. So far is not possible.
I think they spend too much time and money in nice textures but the core of the game is the original IL2.