Thread: Gunnery - help!
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Old 04-11-2011, 11:50 AM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by drewpee View Post
Don't know if this will help but after switching to unlimited ammo (Haven't done that in years) I studded the tracers coming from the spits and they seem to be aiming to high. Also using less lead than you should helps. Ai control AC manage to keep out flying me even when statistics indicate 80% damage.

All that said its early days and things like damage modeling and gunnery probably need a bit of work.

Did you guys take gun convergence into account?

If not, these links here may provide helpful:

http://www.slowcat.de/slowcats1/AHTC/Convergence.pdf

http://www.combatsim.com/memb123/htm/2002/02/a2a2/



Basically, bullets travel in arcs defined by air friction and gravity. The longer into the flight, the slower the bullet will become and the steeper it will fall of down towards earth.

This means that if you set your gun convergence to, let's say, a 100 meters (standard setting in CoD), the bullets will be at level with your cross hair at exactly that distance. After those 100 meters, the bullets will be below the crosshair. Before those 100 meters, the bullets will be above (travelling in an arc)

You need to take that into account when aiming.
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