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Old 04-11-2011, 07:27 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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I know nothing about SSAO, but wikipedia indicates that the method has the following advantages:
  • Independent from scene complexity.
  • No data pre-processing needed, no loading time and no memory allocations in system memory.
  • Works with dynamic scenes.
  • Works in the same consistent way for every pixel on the screen.
  • No CPU usage – it can be executed completely on the GPU.
  • May be easily integrated into any modern graphics pipeline

If framerates increase when SSAO is turned off, doesn't this indicate serious issues between the game code & most GPU's?