Quote:
Originally Posted by Flyby
Speaking of particle effects, do you guys think heavy flak will be an issue? I hope the multi core coding gets worked out. In IL2, I recall how I had to decrease the frequency of the flak from ships just to get decent frame rates when attacking a fleet of ships. That flak, and similarly many paratroops in the air, brought frames to low single digits.
Since it's the Battle of Britain, one would expect the flak to be part of the immersive atmosphere, especially over London. Would a virtual bomber pilot expect little or no flak over London? Would he/she find that more or less immersive with regard to the all-important "suspension of disbelief"
Flyby out
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I made and posted this video showing 9 stukas divebombing in heavy flak. Slowdown was not TOO much of an issue.