Quote:
Originally Posted by Redroach
This is working even in Il2: 1946. If you were too close while your target exploded, you got damaged.
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that's the point!
based on that, I thought maybe the new engine could be a step forward and manage complex collisions. maybe it is ready to implement it in the future, when a low-end pc will be twice as powerful as a top-end pc of today.
I'm sorry for my english, not sure if the last sentence is correct...