Quote:
Originally Posted by Eizon
The graphics are obviously comparable, which is why we are disagreeing. And I do, overall, think WoP looks much more polished because of the effects (you know, shader effects, perspiration on windows, motion blurring).
But my original point wasn't really that I wish CloD had the same art direction, or even prettier graphics. I actually don't care so much about the graphics. It was that WoP does it without breaking any kind of sweat - max everything on full resolution. Look at that screenshot - detailed lighting and shader effects, clouds, plenty of trees, plenty of buildings.
We are talking about graphics rendering performance, and WoP is clearly much better coded in that department. So my original ponit - I wish the guys behind WoP were helping out with CloD graphics engine, because they sorely need it. That is all. I'm not asking for CloD to look like a movie, but it should run about as fast as WoP because the GPU shouldn't have a whole lot more to do.
I know I was said I was done, but I have a serious lack of discipline right now in not entering pointless debates.
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Let me tell you how WoP gets its results.
First, you take a small map, something like 50x50 miles. Then you hand paint the entire map texture. Next you scale up all the ground objects to something like 1.5 times normal so they look in-scale to each other but you can cover twice the area with the same number of objects, without the scaling becoming too apparent from the air. Then you turn down draw distance to about 2-3 miles and add a nice atmospheric fog to hide the short distance in which objects are visible.
Next you add some nice little graphical touches, like self shadowing and canopies that get streaked with rain when you run into clouds.
Finally, you finish off with a movie style color palette, with contrast and saturation turned up and brightness turned down, and carefully match the colors of the trees with the ground around them to make forests look more "dense".
Overall effect looks very slick and coherent, not necessarily realistic, but still looks good.
CoD on the other hand is trying to look realistic, so it needs much bigger draw distances, properly scaled ground objects (and hence a lot more of them), has more complex ground geometry, needs to look good from altitude, not just under 10,000ft, etc, etc.
Considering that the engine is currently not nearly as optimized as WoP's, and the much greater requirements, and sure, CoD will not look as polished and will have trouble running half as well as WoP.