Quote:
Originally Posted by minus10
Indeed, that's what I would expect, I just wondered if the game FM/wind implementation got it right, and why I started trying to nail down the cause of the trim need.
I've solo'd in a glider so am used to having to trim but without an engine  As you say, during flight if you change power and attitude (which I seem to do a lot in a sim such as this), your trim may well need changing.
The effect you talk about in regards to engine torque I have found most notable and most dangerous when at slow speed with flaps down coming in to land and you think you'd messed up the threshold and apply a touch of power and get it wrong. Too much and over she goes. It's not pretty. In a glider all I did was fondle the air break for power control and there was no torque in that 
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I flew a glider many many years ago, was a fun experience. I have flown most commonly available prop planes at one time or another in my 20 year career. Certainly the real thing is much easier to trim than a simulator as you can not feel the stick or rudder pressure relaxing as you turn the trim wheels.
I have never had the pleasure of flying a real spit unfortunately however with that huge prop and a merlin to drive it the P-Factor would be fairly pronounced.