Hello, its posible to get 3d models of tanks and SPGs from TOW series engines onto MOW(especialy MoW:AS) engines and feedback ? ( It could be posibbly an additional advantage in these series )
Example:
How much time took that new Panther G in MOW:AS for its devs ?... And its exactly the same 3d model as in ToW (exept that exhaust on ToW Panther and few other minor details ) which was created about 4 years ago.
Comparision:
MoW:AS
http://cloud.steampowered.com/ugc/59...5B372B95A671B/
http://cloud.steampowered.com/ugc/59...231CFF0394B9E/
http://cloud.steampowered.com/ugc/59...6ED17F083BEF9/
ToW:
http://www.battlefront.com/products/...(Panther).html
And real one:
Notice that left exhaust please.
The reasons why im asking:
1)Why create new 3d models over and over again of something what already has been created ?
2)Both this games is under the same 1Company...
3)And its possibly a good feedback between TOW and MOW creators. Copy, paste, create new model(core 3d cage or what is it) which isn`t in MoW(and its sequels) or ToW(and its sequels) and just retexture, adapt, default it for ToW,MoW engines...
4)It can lighten devs from unnecessary work at all and save a lot of costly time for them.
5)More time, more money possibility for both sides.