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Old 04-02-2011, 10:54 PM
madrebel madrebel is offline
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Join Date: Feb 2011
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exactly. my guess is sound, IO/object handling, network, physics, etc are all going to be run on one core while the raw (pre)rendering and scene setup will be handled by another core.

this should both increase raw fps and decrease microstutters as one core is likely going to manage all the loading to from ram/disk while the other just churns out frames.

im actually a bit more optimistic after this round of testing. if the multicore patch does what it should do then IMO the game will be running pretty darn fantastically especially since this patch will likely follow the improved buildings patch.

i remain vigilantly skeptical until the patches are in and things improve greatly though.
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