So now, I managed to get the 1024x768 window to work, the results look good and the fps, too:
WinXP and DX9 mode (Yeaah I know, old habits die hard...)
A significant decrease from the 433fps at 800x600 mode, now only 270fps! (I think I will survive the hit...)
Same picture with cockpit on, now "only" 162fps (mirror off) Notice the change of color of the sea due to
the cockpit
Still the graphics quality is excellent!
In dogfight, constant 130fps
The sun effects are magnificent, when the sun hits the front window you are completely blind
(on the side)
Also when the sun reflects on the front thick window from the rear, you also become blind
These are my settings
Intercepting many bombers, the stuttering problems are gone (I had 2(two)fps flying 3072x768 before the
patch)
88fps inside the cockpit
130fps without cockpit - the thick armoured front glass makes a big difference (who needs a propeller?)
120fps external view
This is good enough for me, while waiting for SLI to get ready and the things Kalimba mentioned
http://forum.1cpublishing.eu/showthr...=20055&page=12
Quote:
kalimba
It is very promising
--------------------------------------------------------------------------------
After reading hundreds of posts, and seeing actual FPS of 20 to 30 FPS over land and buildings in low
setting with average PCs reported by many players , I have to admit that if Luthier reaches his goals , we
are in for a good ride within few weeks:
1. Performance increase. Over terrain, the two things that slow things down the most are trees and
buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over
London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll
take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.
2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all
render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the
performance boost is especially noticeable in larger missions with lots of stuff going on.
So double + double should look good ! And add the SLI in the near future And maybe 64 bits...
Salute !
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