S!
It is strange how CoD fills the VRAM so quickly and keeps it filled to the maximum at all times. Is it a feature or a possible memory leak? For example, as given in other thread, World of Tanks had a memory leak which caused the VRAM to clog up and game began to drop detail levels. Of course this helped only a bit until the memory was full again. In the end game became unplayable and graphical artifacts were an indication of this(red tiles on ground textures).
Does CoD automatically adjust detail levels in such situation? I doubt it if we have to restart the application in most cases when making changes in Video options.
Just a wild guess from my part when looking at those memory usages. From what I've been reading the 1Gb VRAM on a GPU is good enough until you go to very high resolutions with lot of FSAA enabled. In CoD many seem to use not more than 2-4x FSAA and less than 1920x1200 resolution, which is not out of reach on other games with a GPU having 1Gb or more VRAM.
Need to tweak a bit to see if it helps any..
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