Quote:
Originally Posted by CharveL
Agreed. I think they already have better clouds on tap but I suspect they realized some time ago the performance hit in it's current state is too much at this point, much like the dynamic weather. I guess we'll see.
Helicon the only issue I have with your posts is how you draw conclusions from the technical aspects whose purpose you know but have little clue as to their real-life implementations.
It's just that you end up spreading a lot of disinformation that confuses people unless someone calls you on it, which has happened a few times now, once by Luthier himself. I'll be happy to support your posts that are constructive or even just posited as opinion.
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Wait Luthier called me on what? Did you read my linked posts? I was right and saying what they should do 4 months before they even announced that it was infact what they were going to do. I also have a decent amount of experience in Maya/Autodesk which is what the majority of games and CGI graphics are modeled and textured/animated in.
So what disinformation exactly? As usual you completely fail to support any claims you make, its a habit you seem to refuse to break and I wouldnt respond to you this way if you would 1. stop trolling about 1/2 my posts, and 2. actually provide evidence or a cogent argument.
Edit: A few hours after making this post, luthier posted this:
http://forum.1cpublishing.eu/showthread.php?t=19819
Under E for how to improve performance: "E. NOTE: DirectX 9 offers slower performance and lower graphic fidelity. If your system meets Recommended system requirements, upgrading to a DX10-capable operating system will offer better performance boost in Cliffs of Dover than perhaps any hardware upgrade."
Not to sound arrogant - but yet again I am verified indirectly by a dev statement.