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Old 03-29-2011, 03:43 PM
Space Communist Space Communist is offline
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Quote:
Originally Posted by adonys View Post
Oh god, nobody seems to really understand.. Ok, let's do it the hard way:

We have this awesome propeller blade arc visible from inside the cockpit, right?

As we've seen in WW2 footage, the propeller view is like a translucid (like in transparent, but not invisible) circle seen all the time while not at very low rpm, with some blurred propeller blades rotating at slower speeds inside/over the translucid arc, sometime even counter-rotating (an optical illusion seen at rpms which would have the propeller move just a little less than full 360 degrees during a single frame, hence the illusion of counter-rotating). Everyone with me until now?!

Now, UBI comes and says: we can't have these blurred propeller blades rotating, or even counter-rotating, inside the propeller's translucid arc, it will cause headache and might trigger epilepsy, remove it.

MG removed them from the game. Removed the blurred slowly rotating/counter-rorating propeller blades for good (like in removing them from the game, and deleting the resources needed to create them), and just kept only the translucid arc.

After 100 x above, they've decided is counterproductive to fix all the individual requests, and added an epilepsy filter.

Do you have the slightest idea what that (post-processing) filter is? it is NOT like a list of effects which are allowed when it is on, and not rendered when it is off. it is NOT a list of effectes rendered like this when it is on, and like that when it is off.

The filter just grabs the image which should go to the screen, and analysis it pixel by pixel with the previously image sent to the screen. if the difference between the luminosity of two pixels is too big, it will tone down it in the new image is preparing to send to the screen.

Do you understand now what "epilepsy filter removal means"? it means only it will stop analyse and modify the rendered image, and send it as it is to the screen.

That won't put back the already crippled effects in, as the already removed inside cockpit slowly rotating/counter-rotating blurred propeller's blades. That won't put back ANY of the individual already removed/toned down/crippled effects.

Even more, it won't mean UBI might not request to have other/more effects removed/crippled/toned down (in order to limit the worst of them if the epilepsy filter is taken off)..

Do you understand now?

I am sorry but you quite clearly do not understand. There were no effects removed (except possibly this prop effect?), they simply put on this filter, which has a blanket effect. Everything I have seen seems to indicate that even with the filter on there is almost no noticeable effect on the visuals. however it doesn't matter since we are going to be able to turn it off and have the game in its original format. Even if they did remove the prop effect there is no way it would be irreversible.

It boggles my mind how negative some people are. We have zero evidence that Ubi would want anything else at all done to the game in the name of epilepsy since they have agreed that having the filter on by default and a adding a splash screen are sufficient to avoid legal trouble. Seriously how do people with this bleak an outlook even get up in the morning?
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