Quote:
Originally Posted by Winger
Here is what i understood:
What has been stated is that the filter compares 2 frames for huge contrasting areas (potential flickering) and reduces the contrast in this areas. This comparisation process naturally takes up processing power and takes time thus causing latencies. With the filter turned off the game is just what it should be. No need to worry about missing visual effects that may have gone with the filter... Ubi (or rather 1C) simply decided to handle us customers as the marture beings that we are leaving the decision on to use or not to use this filter to us like they should have done in the first place.
Winger
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yes but like I said with filter ON your loosing some of the visual effects I (like prop effects)..they are less noticable or not noticable at all..