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Old 03-29-2011, 02:30 PM
CharveL CharveL is offline
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Join Date: Jun 2010
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I would add that the performance hit was likely overstated to some degree.

It seems to be a post-process type filter (like Bloom for example) in that it would be largely video card dependent so most newer systems with decent video cards would handle it with minimal frame rate loss. Older systems would probably take a big hit around 10fps or so.

Either way with every frame being important it's good that UBI gave the go-ahead to have the option to turn it off. If this was a console type game, nobody would notice but with the amount of complexity going on for a demanding simulator, it would have a serious impact on knowledgeable buyers as we've seen the past week. I'm sure that eases some stress at 1C.

I'm also sure it's a big relief for Luthier and 1C that they don't have to go into the daunting task of tweaking each offending effect in order to optimize it for minimal performance hit. This is more time that gets spent fixing and optimizing the game rather than mitigating the negative effects of a largely unwanted filter.
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