View Single Post
  #11  
Old 03-29-2011, 12:55 AM
l3uLLDoZeR l3uLLDoZeR is offline
Approved Member
 
Join Date: Jan 2010
Location: Pittsburgh, PA
Posts: 113
Default

I like both of the idea's you have listed. The land map and the smaller channel battle are appealing to me.

I'm sure somebody will come up with something better but what about some time of scramble(RAF) type mission where the RAF gets "x" number of airfields to send fighters up and try to stop formations of German bombers and fighters. Radar would give them information on when and where to intercept. If the bombers hit the airfields they could put then out of service limiting the number of fighters the RAF is able to launch. Giving the advantage to the side winning the battle.

I'm unsure if spawning in the air is the best idea...it's probably better for both sides to have a runway to return for fuel and re-arm so people don't go kamikaze. The majority of a players score should be based on returning and landing alive (in addition to air/ground target hits) ...this will keep the realism factor HIGH. You said before the option to spawn on the ground or in the air is already in place, so it's up to the server operator as to how they choose to play.

Thanks for giving us some positive news on the multiplayer front and for updating us on the status of things.
Reply With Quote