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Old 03-27-2011, 01:51 PM
salmo salmo is offline
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Join Date: Mar 2011
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Very interesting, MegaTexture employs a single large texture space for static terrain. The texture is stored on removable media or the hard drive and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.

I believe this is similar texturing technique that Outerra (3D planetary engine for seamless planet rendering) uses. Just think of the possibilities?
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