Quote:
Originally Posted by AndyJWest
Actually, given the parallel processing capabilities of GPUs, I suspect that dealing with this on a per-pixel basis might be quicker. In any case, if you start averaging discreet sections of the screen, you risk causing all sorts of artefacts. Frankly though, I know enough about the problem to know that I don't know enough about the problem to solve it. 
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Yes. But I notice my graphics card uses sampling routines. So I was just extending that thought. I also have no idea about the problem or how to solve it. Just seems like an azz backward way to do it, pixel by pixel. You can't get a spaz attack from one shiny pixel. I just don't believe that.