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Old 03-22-2011, 08:58 AM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by Heliocon
@ Titus - no you sound stupid now. I can say this because you are making statements about something you dont know about. Tesselation does reduce performance, but it reduces performance substantially less then if you were to use other methods to generate the same detail. Over that it is much easier to use tesselation on an object then model multiple LOD versions.

So children here can keep up their attacks and absurd statements based on no substance, but I reserve the right to yet again say FAIL because all my statements for the last 5 months on windows market share, gpu share in general and graphics design have been word by word topic by topic legitimised by the devs in the more recent interviews, and that was after a similar scrap in the forum over dx11 at release. So as of know I have been the only person able to more or less "predict" or forsee what the devs would or should do to solve these issues. That doesnt mean I will always be right, but its better then others records here.
Classy.

Did it cross your mind that the choice might be dx11, tesselation and naff performance or, and here's the ground breaking bit you ignore, no tesselation effects, no dx10 tech compensation and good performance. Basically not doing the effects you get in dx11 at all, and having a reduced, in comparison, level of detail until a later patch activates it. Much the samevway the water detail was increased in il2's lifespan.

As I said, using dx11 capable card market share as the indicator is deceptive. Few people will build a new rig and use an old gpu, and dx11 capable cards have been about for the past 18 months+. That's basically all new gpu's, and a better indicator of how useful or applicable dx11 is would be assessing how many games use dx11 and how many people actually play in dx11 mode. HD capable televisions were available for years before we saw much in the way of HD broadcasts.

A recent article in PC Gamer talked about the usefulness of dx11, using the unigine heaven benchmarker. The conclusion was yes, it makes it look great, but it would be unplayable, and having flat textures rather than tesselated cobblestones is preferable from a gaming and playability viewpoint.

I'd like to add that if you're going to repeatedly call people stupid, it's a good idea to use "their" and "there" correctly.

Last edited by MD_Titus; 03-22-2011 at 09:38 AM.
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