Quote:
Originally Posted by whatnot
I admire your passion for proving that CoD will be out of date upon release and that anyone else doesn't know what the hell they're talking about except you and are therefore insult-worthy.
But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum.
One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle?
|
Depends on the bomber and the bomb-sight controls i'd guess. It was possible to set delay between bombs or drop them all in a single salvo in B-17s and other aircraft using the Norden bombsight, i don't know how it works with the ones we'll get in CoD however.
Quote:
Originally Posted by Heliocon
@blackdog - stop making stupid assumptions, they are wrong. Dont just believe what he says because he says it, go look at the link. He doesnt know what he is talking about. As of February 2011, I just went through the top 1/3 of the list of GPUs by market share and tallied up all the dx11 gpus which currently according to my calculator = 30.06% of total market share (+- 2% margin of error if you want to be technical). I would also like to say I was wrong about the intel gpus as it has a 1.6% market share but it is down .12% since last month.
-again, out of the 15 fastest growing cards in % market share, 14 of them are DX11 cards, which is the only of the segment that is growing because currently both dx10 and dx9 are losing market share rapidly.
In any case your optimistic number of 20% 3 months from now is obviously not accurate because right now its at 30%... fail again
Also DX11 runs many tasks more efficiently then dx10 but it also helps alot with multithreaded processes interms of removing bottlenecks with allocating rescources and syncing etc. Personally I dont know enough of the specific details of how the delegation works though to go into detail.
|
Until you manage to reply to people who don't share your opinion in a manner that doesn't include the words "stupid", "idiot" or other similar ones, the most valid reply you will be receiving in the near future if you keep this up is people telling you "haha, you're still not getting it yet" because you are getting on their nerves. Just lighten up a little bit.
I don't necessarily disagree with what you post because i don't go about searching for DX11 GPU market shares. Which is the crux of the matter really, the vast majority of potential customers doesn't share your care for this to the extent that you do. For most of us here it's about the aircraft first and foremost. It's all fine and dandy to have your opinion, just realize that it won't be shared by everyone and you won't convince anybody by calling them names, it's more likely to have the exact opposite effect.
All we've been saying is this:
Quote:
Originally Posted by Friendly_flyer
You know, there are other limits that DX11 to push. Just because DX11 may or may not be included does not mean that the sim does not push technical limits. Accusing people of being liars is rather bad form.
|
...to which you respond with "don't be an idiot making assumptions". Then, someone comes along and corrects the data you based your assessment of our supposed idiocy on, a correction which you accepted. Ergo, self-contradiction comedy.
Do yourself and all of us a favor favor, press the "preview post" once in a while and read what you are about to post before actually submitting it, it will help make you a more likeable person overall
Quote:
Originally Posted by Tree_UK
Again your completely missing the point, Its not just about how the game will look, If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS. Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
|
I don't disagree that DX11 will bring some performance gains to the table. On the other hand, it doesn't make sense to base the entire game on a technology that's neither stable nor used by the majority of potential customers. Imagine this:
"Hey guys, we finally have dynamic weather and a dynamic campaign, but only the 5/10/20% of you that have DX11 GPUs will be able to use it"
First of all, it doesn't make sense from a marketing standpoint. Second, queue whinning about how "they failed to implement proper multi-core CPU support, if it needs a DX11 GPU so much it must be true!"
All we are saying is that it makes sense from a financial standpoint to work on something that can be used by the majority of potential customers first, before getting to work on something that's not used by the majority yet. Adding those features as DX11-only would only serve to divide the community into playing two different games on the same engine. The way things are with the global economy, a lot of us have seen our disposable income decrease. I'm not getting a DX11 card until i can get something really good for under 180 Euros, many people are also thinking along similar lines and let's not forget that this game is also marketed to Russia, where wages might be even lower. It just doesn't make sense to only produce stuff for the minority that has the latest and greatest, they're going to wait until everyone else can catch up, that's all