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Old 03-20-2011, 09:14 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by The Kraken View Post
Actually it's only DX9 And it's not just Crysis 2 - just ask Dragon Age 2 players about the horrible DX11 implementation, or take a look at Shogun 2 which will also deliver DX11 only after release through a patch ("2-4 weeks" ), and it's pretty clear that no developer is willing to invest too much in what is still a niche technology. Even if they're developing PC exclusive titles.

Looks like Oleg is in good company with concentrating on outdated technology
Yikes, where to start? Well DA2 dx11 is stuffed because its a console title and it was tacked onto the end, kinda like metro. Crysis 2 is the same, except that the original crysis looks better and that is years old.

As for Shogun, as I was very active in their forums pre release helping the tech admins, the dx11 was a really big push on their part to add, they commited a huge amount of their rescources to the dx11, so you statement about committing is very off. Now the reason they pulled it was because of optimization and performance issues because they added DX11 onto the ETW/NTW Warscape engine which was originally at release dx9 focused (and single threaded). In any case they have added dx11 which was a huge job and they had to re-write parts of the engine, thats why they screwed up horribly and there is no AA in the game for dx9 or dx10 because it intefers with the lighting / shadow effects. In 2 weeks when they patch in DX11 it will have MSAAx8 and DX10.1 will have MSAAx4.

So the statement is alittle offbase, and win7/dx11 is the new xp/dx9. There is a huge jump underway. Much of it was held back because consoles are only dx9.0 and since they have made a huge chunk of market share many games are multiplatform resulting in poor use of dx11. The only real exception is TW but like said they are using a modified version of Warscape which was released 2 years ago but was in production from like 2005/2006.
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