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Old 03-14-2011, 11:28 AM
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brando brando is offline
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Join Date: Oct 2007
Location: Devon UK
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Well, I'm happy to risk my money on the new game and face whatever comes in terms of "technical features" and how to tune a) the software, b) my hardware and (c) my game in order to enjoy what Oleg & Co have been busy producing for the last six years.

It's been something like ten years since the original IL-2 Sturmovik arrived and overturned the world of WW2 flight-simming. I've flown just about every incarnation of IL-2 since then, online most every evening, punctuated with sessions of mission-building and hosting co-ops. All through this there's been constant updates, patches and expansion packs from the developers - and a deluge of third-party input from the community (long before modding started) which has made the progress of the game a joy to behold.

A point which seems to have been missed in this thread is this organic nature of the development. We have been given planes, maps, ground units and, imo, a fair representation of flight and damage modelling, plus the ability to use these features to create scenarios and share them with anyone who happens along. Ten minutes spent browsing http://mission4today.com will give you an idea of just how much has been created using the basics that Oleg's crew have provided over the span of the game. So, "the game" as it exists now, is a fusion of Oleg & Co's brainchild and the positive efforts of an active community. It's much more than a bit of software that plays out an interactive script bedecked with all the available bells and whistles that are a measure of much of the current genre.

I will bet you that this new IL-2 series will start good and just grow better with time as before. I think it's a pity to find oneself unable to trust what so many people are saying about the nature of this series and how good it can and will be.
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