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Old 03-05-2011, 04:52 AM
Flying Pencil Flying Pencil is offline
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Join Date: Jan 2008
Location: Houston, TX
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Quote:
Originally Posted by zauii View Post
Maps / Quality:

If you expect a ground simulation on the scale of IL2 maps to work together with IL2 aka a multi simulation that includes tanks,
infantry and aircraft all detailed and simulated as much as possible you're asking for far too much.

to a flight sim map which is a lot less detailed, meaning any kind of detailed world or large scale map would take forever to model in Unreal engine 3 quality.

Fun factor
Even if its a simulator the fun will be completly gone. If you model the distances in a flight sim for the infantry and vehicles on the ground we're talking hours of driving,
not to mention a very dull and undetailed ground world.. something that would be utterly boring from the 1st person perspective.

Secondly you would need thousands and thousands of players to even make it remotely interesting,
or hey lets play 32vs32 infantry combat on a map as large as Britain..

Hardware/Resources/Size
The game would be gignormous not only in size but it would take forever to develop, and what you might get out of a finished product of this type,
is not even close to worth the development cost.. thats without even mentioning how much a game like that would drain your system.
You are grossly incorrect.

WW2 Online has managed to make a reasonably playable combined arms game that uses a few tricks to make the ground war a little faster.
And you do not need very large numbers of players in a local area to make it work. Squad level skirmishes can be very challenging.

The real trick is trying to herd the cats into a reasonable organized force/ That's the challenge, and thats not so much software related.



BTW, what is RO2?
Ragnarok Online 2??
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