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It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...
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You enlightened me.
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I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away.
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I agree, but if you're flying a bomber a crew member could sit next to you.
If he's an effigy, it would look very clumsy indeed.