View Single Post
  #647  
Old 02-27-2011, 02:03 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by Extreme_One View Post

WR I'm curious, perhaps all along you have been agreeing with those that are requesting native Freetrack support?

I have said many times that games should be available for any and all aternative forms of headtracking.. this is the consensus reached and was reached very early in the piece, here is however a sticking point


Quote:
Originally Posted by Extreme_One View Post

You clearly have a problem with FT making use of ("hacking") NP's interface.

that is the sticking point


Quote:
Originally Posted by Extreme_One View Post

OK, fine, but the reason the present situation exists is that there is currently no alternative for those that can't or won't buy NP hardware but still wish to "head track" in-game.

Alternative forms of headtracking is a relative newcomer but hacking is hacking


Quote:
Originally Posted by Extreme_One View Post

Would you still have a problem with people using FT if game developers supported FT's own .dll without FT having to resort to using TrackiR's interface?

eg. in 1L2FB1946 we could have something like the following in config.ini

Code:
trackIRUse=0
FreetrackUse=1
Would you still object to this?

That is almost word for word what I have said all along. Sadly though other sims/ games have that option (as LoBi will advise us) but quite often that option gets passed over in favour of the NP software.


Quote:
Originally Posted by Extreme_One View Post

BTW my TIR is in the post on it's way to me so I am not as biased against NP as you might have originally suspected.
well, good for you
Reply With Quote