View Single Post
  #36  
Old 02-23-2011, 05:05 PM
Tacoma74's Avatar
Tacoma74 Tacoma74 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 242
Default

Quote:
Originally Posted by speculum jockey View Post
Now I'm not an expert oin the workings of the typical multi-core CPU, but Luthier and Oleg said there was support for multiple CPU's.

Now you have a 4 core processor. Lets say that Windows seven is being a big of a hog and is eating an entire core. You have three left, shouldn't those three remaining processors have enough processing power to keep 100+ AI aircraft and all the different ground objects in the air?

I'm sort of having a hard time comprehending something other than industry video rendering software or military level sims using more processing power than 3 x 2.5-3.5GHZ CPU's can offer.

Can someone school me here?
Well the question is, how many cores is CoD going to utilize? It's quite probable that it is only coded to run with 2 cores, just like most games. It becomes very hard, and time consuming coding a game to utilize more than that (I think it was Mazex that was talking about this awhile ago). But still a quad core is better than a dual. While the game is running all out on those 2 cores, the other 2 will be running Windows in the background. Thats the way i look at it at least...
__________________
- 2500k @ 4.8Ghz Lapped IHS - AsRock P67 Extreme4 Gen3 - MSI GTX 560 Ti 2Gb - Crutial M4 SATA3 64Gb SSD - 8Gb Corsair Vengeance DDR3 1600Mhz @ 8-8-8-21 RAM - Silverstone 750w Fully Modular PSU - Antec 1200 ATX Case - Zalman 9700 Cooler - Win7 Ultimate x64 -
Reply With Quote