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Old 02-21-2011, 03:20 PM
vicinity vicinity is offline
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Join Date: May 2010
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Quote:
Originally Posted by zapatista View Post
one other issue that many il2 users are not fully aware of, is that they need to set their FoV (field of view) settings correctly in the game for their monitor size (and for any given monitor there is only one correct FoV setting therefore). most il2 users will use the smaller FoV settings as a zoom magnifier to scan the ground, or to investigate a blip on the horizon, and this is also a way of "gaming the game" which does not represent "normal vision" (ie it is an artificial enhancement, as no ww2 fighter pilots had a pair of binoculars strapped to their face).
I've been reading through the thread and I agree with a lot of the points you make and appreciate the effort you have gone to explain stuff but I really have to disagree with you there. The 'zoom' function does better represent real vision imo as in reality we can focus in on things that are far away. It isn't really possible to have a high field of vision and have things appear at their real world size in a game on a 2d screen.

If the object itself increases in size as it gets farther away (to try and keep it looking 'normal sized') then in game it would just look like the object isn't getting any farther away. Whether zoom was put into this sim intentionally to solve this problem or not is a different story but zoom at least goes some way to addressing the problems of emmulating vision on a 2d screen.

There was a post on the BI forums about this when someone was complaining about being able to zoom at the click of the mouse in Arma II. One of the developers explain this but i'm having trouble finding the post.

Last edited by vicinity; 02-22-2011 at 11:51 AM.
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