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Old 02-21-2011, 11:45 AM
SEE SEE is offline
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Join Date: Oct 2009
Posts: 1,678
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1. Can the instruments be read accurately in normal view? Some can some cannot, you have to move in via Z axis. (2DOF? use zoom and change FOV's - there you go 2DOFr's, u 2 have a Z axis! (FOV's?...... bloody hell my Spit has a sliding chair that zips along the entire bloody cockpit...didn't someone say they were small?)

2. Can anyone instantly swivel their heads to their 6 in reality? No! but everyone can do that with or without HT in game. Pitch/Yaw axis in 6DOF is thus irrelevant especially given its identical in 2DOF!).

3. Is 2 DOF realistic? - of course it isn't (unless your pilot is cemented to the seat with an iron rod stuffed up his ass!)

This leaves us with three contentious axis - X, Y and roll, all of which are user adjustable (just in case you 2DOF guys didn't know)

The 'Rol'l or 'tilt' axis. Excessive roll axis is a hinderance in combat. Works best if set to a realistic level.

X-Y axis - too much and its a 'pain in the ass' (rather like that 'pole' stuffed up in it for 2DOF users). X-Y works best set to a realistic level.

Finally, I didn't know that there was global specification regards cockpit dimensions and that all fighters and Bombers at the onset of WW2 had to abide by them. All these years I was under the mistaken impression that a BF109 was more cramped than a Spitfire which had its canopy enlarged.

So, you guys want a 6 DOF pack that reflects 'realistic' movement -therefore modelled accurately for every ac in the game? wow!....impressive!

Oops! I called it a 'game'!

Last edited by SEE; 02-21-2011 at 12:39 PM.
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