Quote:
Originally Posted by David603
Yes, it is changeable. You open the missions in the mission builder and add more planes. If you can't do this yourself, someone will doubtless release a version of the scripted campaign with more aircraft within days of launch.
The number of aircraft in the official campaign is almost certainly an attempt to make sure that if someone has a computer that fits the specifications on the box, they will actually be able to play through the game they paid for, instead of being limited to puttering around in the QMB with a handful of aircraft.
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Totally understandable, scalibility is a must (until end of last year I was running a core 2 duo 5 year old comp). This is the problem: 1. You develope a game for a wide audience, and you develope it with a timeline in mind, this means you dont make the gave to the lowest common denominator say 25% of the market in 2010 when it will be released mid 2011 and be continously worked on for years. You target the mid range which is the quad market (now the majority holder for cores at over 35% I believe).
Now irrespective of that, we keep hearing about this "cpu cap", where is this coming from? Says who? Did the devs specifically say CPU power is the problem? Why does this game or IL2 have problems with CPU when much much more complex games (interms of cpu function) can do far more than this game does on the same CPU?
Over that all the stutering and problems we have seen are due to GPU/Ram over land and such, nothing ever to indicate it was "cpu based".
So due to this they should develope the campaign for the mid range market, because in a few months time/1 year the current mid will be the low...