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Old 02-19-2011, 09:23 PM
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klem klem is offline
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Quote:
Originally Posted by Heliocon View Post
Not even going to read the whole thread - 21 bombers? That is utterly pathetic. Seriously, and the whole cpu bs is also, it doesnt take cpu power to have a damage model unless it is being damaged, otherwise there isnt any calcs. AI aswell, and bombers fly in formation so the ai for them I would imagine is less intensive also.

But come on 21? Whats the point of making it for really crap machines that will not be around in a year anyway? Will this be change able in the scripted mission?

Oh and to the people who are talking about AI - why can shogun 2 total war have 56,000 units fighting on screen with motion capture animations and pathfinding in an enviroment full of obstacles with many properties, COD cant have more than 21 bombers flying in a straight line? Oh and then you have the tactical ai commanding the troops, unit ai, physics calcs etc etc etc. The machine limitation excuses are BS, a modern lower end quad core can easily hack it. There has only be 1 genre ever to push CPU limits and thats a small number of RTS's (unfortunetly now pretty much just TW series and a few other smaller titles) and stuff like Civ5. CPU's havent been the bottle neck for years, gpus have. Currently there are only a couple of titles that push pc's because of the big console market which means comp software lags behind 5+ years.
It's a pointless argument. It is set up for less than quad cores etc. to be playable by the large majority of the community/prospective market. If you want more, create your own and in any case I'm sure they will be available from the community very quickly. By the way, many of those older PCs DO have a CPU bottleneck, even in IL-2.

Arguably Oleg could have created a top-tier campaign version with
150 bomber AI formations but how many PCs could play it and how much longer do you want us to wait?
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