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Old 02-18-2011, 08:48 AM
LoBiSoMeM LoBiSoMeM is offline
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Join Date: May 2010
Posts: 963
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Quote:
Originally Posted by MadBlaster View Post
I'm not a programmer, but it looks like these are output variables for 6DoF:


if (getData(pData))
{
printf("Record ID: %d\n" , data.dataID);
printf("Yaw: %5.2f\n" , data.yaw );
printf("Pitch: %5.2f\n" , data.pitch );
printf("Roll: %5.2f\n" , data.roll );
printf("X: %5.2f\n" , data.x );
printf("Y: %5.2f\n" , data.y );
printf("Z: %5.2f\n" , data.z );
}
else
{
printf("Nothing returned from getData\n");
break;
}
}


Why can't CoD hook off that? I guess it is "C" language format.
Yes, it is... It's how an aplication can read data from FreeTrackClient.dll interface... It's how a game can read data from Freetrack, no rocket science.

I don't know what W-R likes to know now, really. But he is strange because he thinks that's some kind of "copy/paste from Freetrack site". No, it's in Freetrack SDK, a simple command line application to get data from FreeTrackClient.dll.

What's the big deal? I want that W-R put in "layman's terms" the issues with FreeTrackClient.dll route, please, because I and ArmAII both uses FreeTrackClient.dll to get data from Freetrack. I use Freetrack interface a lot.

But he's not falling into sophistry... We are! Please W-R, point the "irreparable damage" of using FreeTrackClient.dll to get data from Freetrack, please! BIS made "irreparable damage" using and documenting this "evil route" in ArmAII patch 1.05?!?!

"[60457] New: FreeTrack support using FreeTrackClient.dll"

Ohhhhh... BIS made "irreparable damage"... You don't need to be so dramatic... Relax a bit!


Last edited by LoBiSoMeM; 02-18-2011 at 08:55 AM.
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