@ Galway
I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long.
VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real.
*Edit
Quote:
Originally Posted by julian265
Rubbish. They'll cop more flak for not doing the logical thing and allowing access to the head control axes.
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Why should they when it hack/ sponges off anothers' copyright and hard work? (I could explain "logical" to you, but I don't think you'll like it

?)
Quote:
Originally Posted by julian265
You know perfectly well what it's for. Why you have to keep making the same point (amongst a bunch of other strange questions and straw-man arguments) that you don't like the way FT interfaces/uses/emulates NP software is beyond me.
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See point above
Quote:
Originally Posted by julian265
Until game devs do the logical thing (apart from those who already have!) and allow head axes to be assigned to, like joystick axes, I just don't care how head pose is communicated.
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Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support?