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Old 02-18-2011, 02:38 AM
Wolf_Rider Wolf_Rider is offline
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Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
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@ Galway

I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long.

VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real.



*Edit

Quote:
Originally Posted by julian265 View Post

Rubbish. They'll cop more flak for not doing the logical thing and allowing access to the head control axes.
Why should they when it hack/ sponges off anothers' copyright and hard work? (I could explain "logical" to you, but I don't think you'll like it ?)

Quote:
Originally Posted by julian265 View Post

You know perfectly well what it's for. Why you have to keep making the same point (amongst a bunch of other strange questions and straw-man arguments) that you don't like the way FT interfaces/uses/emulates NP software is beyond me.
See point above

Quote:
Originally Posted by julian265 View Post

Until game devs do the logical thing (apart from those who already have!) and allow head axes to be assigned to, like joystick axes, I just don't care how head pose is communicated.
Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support?

Last edited by Wolf_Rider; 02-18-2011 at 02:47 AM.
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