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Old 02-17-2011, 02:47 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Blackdog_kt View Post

That's the thing we will agree to disagree on then. If i alter my registry to make my PC think that "blackdog's awesome headtracking software" is naturalpoint's dll file, that doesn't change the fact that what i'm using is in truth NOT naturalpoint software, with no software of NP being used in any way or form.

You forget about the interface, which is copyright. If there was no NP developed interface (SDK) in the game, you wouldn't have Freerack except for what it could do on its own.


Quote:
Originally Posted by Blackdog_kt View Post

What's used is windows registry editor. If sometime in the future ms sidewinder sticks got blacklisted by the flightsim developers i'd do something similar and tell my PC that my joystick is in fact a generic model to keep it working.
What is used is a plethora of aps which, 1. strip out the NP encryption (which has already been agreed, it is quite okay to protect their work)
and 2. modify game executables.
3. your not telling your pc that there is type of stick different to what that stick in reality is, you're telling your pc that a cheap camera is a TIR unit


Quote:
Originally Posted by Blackdog_kt View Post

The workaround is a cause of the restriction, not the other way around.

Glad you've noticed that...


Quote:
Originally Posted by Blackdog_kt View Post

Plus as long as the workaround doesn't use copyrighted bits,

Again, I totally agree with you


Quote:
Originally Posted by Blackdog_kt View Post

apart from the game IDs i mentioned before which according to law should not be copyrightable in the first place, it's perfectly legal.

Is there any reason why Ftreetrack (or other similar) can't create their own game ID's? why do they feel it necessary to use NP's? (I've asked before)


Quote:
Originally Posted by Blackdog_kt View Post

I don't get what the fuss is all about.

dunno mate, you tell us. You complain about things going around in circles, then go and take things around in circles yourself...

look below


[QUOTE=Blackdog_kt;225188]

Actually i don't know it, that's what i said in my previous post. Unless someone opens the files in a programming tool and goes through the code comparing bit by bit to tell me how it's done, i can't pass judgment either way. Maybe FT's dll is a hacked knock off of NP's dll, maybe it's not, but i won't pass judgment when i have no proof whatsoever either way.

[/QUOTE


Actually, you do know it and do seem to be making judgement


Quote:
Originally Posted by Blackdog_kt View Post

Maybe i wasn't clear and you misunderstood how it works? In this case let me rephrase it. The game doesn't need to use any kind of NP software for headtracking to work. What it needs is to think it's using NP's dll because there's no alternative standard in the industry yet, but the actual file can be substituted by any suitable software.

Thank you, you've admitted (bold section) that the Freetrack has to use NP software, which negates everything you've put earlier. You've contradicted yourself before BD and so many times...


Quote:
Originally Posted by Blackdog_kt View Post

It's like we're 20 years in the past and the only one making PC joysticks is quickshot. You buy a stick from a brand new company named CH products but the games you play only recognize quickshot, because they were made when nobody else made joysticks. What do you do? You make your game think that you're using a quickshot stick, but you are very much indeed using a CH products stick in reality. Are you infringing on anyone's copyrights? Not really. What you are doing is making up for obsolete games not supporting your alternate hardware, that's all. Of course this scenario never happened because people back then didn't hold copyrights on which stick works with gameports.

BD, your joystick thing is a comlete furphy as Microsoft supply natively USB drivers for joysticks to use. The gameport being dropped thing, has been done before, the same as AGP was dropped (now, there's a thought... get your AGP slot to recognise a PCIExpress card )


Quote:
Originally Posted by Blackdog_kt View Post

Illustrating this distinction (between actually using someone else's copyrighted software as opposed to making your hardware think that you are when you're not) is why i keep mentioning my buddy and how he coded his own headtracker. The guy did everything from scratch, he just "told" his PC "this is the file you want, work with that". At no point is any kind of NP software getting used.

oh, come on that one was bad even for you at the end of a long post... seriously. see contradiction


Quote:
Originally Posted by Blackdog_kt View Post


And before someone says "but the registry key is filed under a naturalpoint title", well, if we were to pay royalties every time we type down the company's name then every single one of us posting in this thread would be in big trouble already
It's not naturalpoint at all, he just tells his PC that it is but it's not.

Royalties aren't part of the topic at hand though and the NaturalPoint name is Trade Mark and see contradiction


Quote:
Originally Posted by Blackdog_kt View Post

If the games would work with a generic interface he would tell his PC that it's a generic headtracker, or maybe a trackIR user who wanted to use another piece of software could make his PC "think" that his trackIR camera is not tracIR but a wiimote working under freetrack, etc etc.

If the various games had a "generic interface" (which, by the way is the consenus and a consensus you have mentioned before yourself, there wouldn't be a problem. Mouse Look (aka Freelook) for one, is available... FSX offers a SIMMCONNECT (again, which gets passed over in favour of the NP route.


Quote:
Originally Posted by Blackdog_kt View Post

As long as the code is not copied and distributed verbatim and the hardware items have been bought and paid in cold hard cash, it's no business whatsoever of the guy making it how the end user customizes them. That's my attitude in general about consumer rights. You have my money, i have your receipt, i'm respecting your copyrights/trademarks/patents, so it's none of your business what i do with it from now on.

there's this little thing you're forgetting called the End User Licensing Agreement... you don't "own" the product, you own the right to run it (as supplied)


Quote:
Originally Posted by Blackdog_kt View Post

If i buy a car and i want to make modifications, the most the car company can do is void my warranty. However, if the modifications are done properly the car won't refuse to start.
Possibly true... another they can do is to refuse to touch any of the modified parts, if the car is in for repairs. But this really has nothing to do with the thread.


Quote:
Originally Posted by Blackdog_kt View Post

FreeTrack appears to be the only TrackIR compatible software to have removed the two text strings, others continue to be distributed with them in the binaries.

EDIT:



Interesting, so they used some of NP's code almost verbatim but now they don't anymore? That's just superb then, should be no reason whatsoever for FT not to work with CoD.

Where have you been the past 40 pages man? You could have saved all of us a ton of typing

The all important, and increasingly necessary part, of putting things in its proper context

"FreeTrack did not deny copyright infringement, and responded to a request from NaturalPoint to remove the copyrighted material by producing new releases. In the new FreeTrack releases the copyrighted material has generally been removed from the binaries and replaced with tools which allow the user to violate the copyright themselves when TrackIR support is used. This shifts the burden of copyright violation necessary for unauthorized use of the TrackIR enhanced interface from the FreeTrack developers to end users of FreeTrack."
http://en.wikipedia.org/w/index.php?...ldid=224257031


I don't know how you could have missed that one, BD but when taken in context with your comments on "owning" software... I guess you may have

Last edited by Wolf_Rider; 02-17-2011 at 02:54 PM.
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