1. They are like the Carentan, not like the first mission.
2. The AI has random at-gun positions and the units come from random directions.
3. In multiplayer yes, in skirmish not, at least not for the retail game.
4. They are available in demo and are displayed outside the subcategories.
5. You can disable the notifications in coop or use a mod to disable them.
6. 16 exclusive maps for skirmish, they are not available in regular multiplayer.
7. The game is fully modable and the skirmish script is not hardcoded, so there is no limit for user generated content. The editor ships with the game.
8. I think that button can only be switched manually in the configs in own documents/mowas/
9. Well to have it running on such high specs you'd require a PC starting at 800$ upwards
10. There is no real difference.
11. You can center on a unit by pressing "F", but there is no camera follow mode except when being in direct control "E".
12. See the category "Game" in options.
13. Enemy AI should not stand around except those defending, hard to say what was happening when you played it.
14. The AI runs on a different tick adapting to your progress and newly gained strength. On higher difficulties it gets more aggressive the longer you take to capture points. You can't change values like that, but the difficulties provide you options to make the game very difficult, see heroic.
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