Quote:
Originally Posted by Tree_UK
Thats correct but as we have seen in some of the earlier vids, its the terrain that cause's all the stutter, hence the reason for the DEV's having to take so much out of the game. Calling the game SOW Battle of Britian would of been a mistake with the amount of aircraft we can use, its more of a Channel skirmish.
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Actually, no. It's not so much the terrain causing the stutter but the positional updating of all the objects (houses in cities especially). As Ilya said, even if each building is one pixel only, we would still get slowdowns. Drawing the terrain and mountains polys isn't that tough and could relieve some bottlenecks with tessellation I would think.
Add in some civilians and vehicles and things would get progressively worse.
So I think it's best to look at it as a nice update for a future patch and your next gaming rig. Of course that won't stop some mission designers with $5k computers adding all that sh*t in their missions before then.