Quote:
Originally Posted by Gribbers
Q1. Paintschemes only - seems reasonable to me
Q2. 2 campaigns - that's one more than I thought
Q3. 21 bombers in formation - way more than I could ever shoot down (or get near) unless I had all setting on Easy - and can be ramped up based on comp spec - seems reasonable
Q4. Airfields are 'alive' - excellent, sounds awesome and will make large improvement on IL2 where I thought airfields were bland and lifeless
Q5. No animated charaters - Good, this is a flight sim, not an RPG
Q6. We get kill markings on some fighters - excellent
All these points seem like good news and improvements on the original IL2. Along with almost all the vids and screens I've seen so far!
I don't think I'll be making any negative comments about the game until the it's installed and I've had at least a couple of hours gameplay in the campaigns.
....unless I can't install the game for some reason...then I'll be making comments alright 
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Nice example on how to look at something from more than one perspective.
With regards to the massive bomber formations I'd like to add that my rig back in 2001 (Athlon 900Mhz, GF2MX, 512MB RAM) couldn't run at a decent frame rate with lots of planes at the same time in original IL-2. Yes there have been massive hardware advances the last few years but the complexity of games goes 1:1 with this. Ok, you could have hundreds of planes at the same time in CoD but what do you trade trade it for? simplified engine complexity? simplified A.I? Cuz you're gonna have to trade something away. Hardware is evolving and so are games with it and thank God for that, I don't want to play tetris on my triple-core rig.