Well, i'm glad the discussion has reached a more civil tone because the more we all bitch and moan, the more the people with a different opinion get defensive or retaliate in kind and this drives the discussion away from the actual content of our posts.
Lobisomem, i too support the inclusion of a generic interface for free headtracking alternatives, especially since the basic functions are already there. There was a post by a guy who tried out CoD in one of the game shows and he said that you can control 3 of the 6 total axes with the mouse: the forward/backward motion is controlled by rolling the mousewheel, keeping the mouse wheel pressed and moving the mouse sideways enables to lean left/right and so on. I guess the traditional 2DOF axes are already controlled via the joystick hat, so the game seems to already have 6DoF built into it regardless if the player uses headtracking equipment or not.
The only thing we need to use FT or a similar program is to have these axes as a mappable option in the simulator's control panel.
However, i would urge you to refrain from attacking other posters with a different opinion, especially now that the discussion is finally getting somewhere and has stopped moving around in circles. There's no use going back to the way it was during the last 10-15 pages, W-R has calmed down and it seems he's not opposed to having a free head tracking alternative, he's just opposed to using the hacked NP dll, it would be nice of you to calm down as well and stop calling him a paid instigator. Let's all drop the conspiracy theories, stop focusing on the 2-3 points that we disagree on and start focusing on what we do agree on and being a bit reasonable, it will help us all get more options in the new simulator