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Originally Posted by CharveL
From what I've seen they are always willing to help their customers personally and often beyond what's called for, and seems a bit unfair when they are made out to be villains simply for protecting their work. Either way, that's for anyone to make their own opinion based on their own experience.
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"simply for protecting their work" - does this extend to lobbying developers to exclude compatibility with other people's work (not just FT)? (this is my only problem with them, apart from screwing TIR 1 and 2 owners)
Quote:
Originally Posted by CharveL
The other factor to keep in mind is that the hardware itself relieves the CPU from much of the heavy lifting, providing up to 120hz refresh rate depending on the model, which improves your apparant in-game framerate considerably from the 24fps - 30fps (give or take) of your webcam. On a CPU intensive sim like CoD you need all the spare cycles you can get. With that said, some people can't tell the difference between a framerate of 20fps and 60fps so YMMV.
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FT 6dof @ 30 FPS plus frame interpolation took less than 1% of CPU time on an E8400 - it won't have any noticable effect on the frame rate of any game.
Quote:
Originally Posted by CharveL
NP did all the legwork to make headtracking possible including wooing developers into adding the necessary hooks into their software, otherwise there would be no Freetrack, so I don't exactly blame them for not wanting to let others ride off of their work. On the other hand, if developers will support FT using FT's hooks then power to them and everybody is happy.
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They've wooed developers into implementing an interface which ONLY ACCEPTS TIR, which was the logical thing for them to do. However, they're still lobbying for the exclusion of a generic interface (like mice/joysticks/throttles/wheels/pedals use) - which is holding back competition and development.