Jesus, this is not about the Spit girl again, is it?
It's a plot device in a scripted campaign that happens ONCE, probably as a way to show off some triggers of the new mission builder, not something that will happen every time.
So you can chill out and don't worry about your entire campaign being unrealistic or hollywood sequences.
It's just like flying a scripted, user made campaign in IL2 and you see a Heinkel that doesn't shoot at your Hurricane.
Well, maybe the guy who made the missions wants to provide some surprises but apparently a single occurrence of imagination at work is a punishable offence unless there are documents to back up it happened
The realism for me is in how the planes fly, shoot and get destroyed. As long as 14 missions out of 15 are normal missions i don't mind 1 in 15 where something unusual and interesting happens. Oh, and don't keep thinking that a normal mission involves always meeting the enemy, fighting to the death and returning home with multiple kills like it is in iL2, because such a high frequency of combat is as unrealistic as flying with a girl on your lap.
Every mission ending in a dogfight is Hollywood too, it's just the acceptable type of it because explosions sell games, but i don't see many realism experts complaining about not enough missions where we don't make contact with the enemy