View Single Post
  #392  
Old 02-06-2011, 03:12 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by luthier View Post
...........
Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
Luthier, have you seen the new A2A Simulations Spitfire? It's for FSX so I don't think you'll mind me mentioning it here?

It has the full start up procedure including mixture, prop, loading start cartridges, Air tank, oxygen management, etc and a real need to manage rpm, boost and radiator to avoid engine overheat/coolant loss and wear.

Does the CoD Spitfire go to anywhere near that level? (and if so it can presumably be dumbed down if not wanted).

If the engine management is that critical it is going to make air combat a whole new ball-game (and presumably for all the other aircraft).
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders