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  #138  
Old 02-03-2011, 04:33 PM
csThor csThor is offline
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Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
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Quote:
Originally Posted by Krt_Bong View Post
I would suggest the 352nd map for two reasons 1. less objects (better framerates) 2. textures are closer to IL-2 standards
To pull this particular tooth once and for all there will not be a map of the Channel area in Il-2 in a patch released by TD. This was specifically mentioned in the agreement with 1C.

Quote:
Originally Posted by Oktoberfest View Post
What I would like to see is the inclusion of work made out of the limits of the original limitations, for example, number of polygons on an aircraft or in the cockpits, to include planes and remade cockpits WELL ABOVE the standard of the game. The fact that PCs are now much more powerful that what was available in 2001 or 2003 would make this changes available, even for today's average PC. Mine is 3 years old and runs with mods like remade cockpits and 3D of new models without trouble.
Not gonna happen. Team policy is to do things by the book and only include stuff that fulfills the tech specifications. 250MB+ cockpit textures or 20000 poligons aircraft are simply a waste of PC ressources, especially when a similar result can be achieved with a lot less texture size and poligons. It just takes more work.