- as csThor said, infos about the mission and campaign system would be most welcome
- related to that: scripting possibilities (there was lots of interesting info mentioned on the Russian forums, but Google translate only goes so far)
- would love to know how big and persistent smoke from burning objects are (the usual 100m column that dissipates after two minutes like in basically every other sim, or finally some realistic impression of smoke over the targets or the battlefield)
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