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Old 01-20-2011, 07:58 PM
Wiskey-Charlie Wiskey-Charlie is offline
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Join Date: Jul 2009
Location: USA..down in Texas
Posts: 27
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Quote:
Originally Posted by ghodan View Post
Hi guys,

Is it already known how gauge output will be handled in SOW?
Will it have out of the box function? Like drag and drop gauges/sections to 2nd monitor? Same like FSX ?
And will gauge usage be supported in multiplayer? (Don't come with the argument that its not fair for persons who don't have a 2nd monitor or full working simpit.
TrackIr vs non TrackIr is also not "fair" but its accepted as a good tool.
And a 2nd monitor is as expensive/inexpensive as TrackIr 4 or 5.


By the way, did you guys see the new awesome metal combat rudder pedals from Saitek?
http://www.saitek.com/uk/prod/compedals.html

Will be awsome combo with Thrustmaster Warthog.
CoD will continue with DeviceLink

Out with the old.....IL2-1946 & UDPSpeed

In with the new....CoD and FCIProject for Hardware & graphic gauges

http://forums.ubi.com/eve/forums?a=t...409#6151097409

Gary now has all the blind flying gauges as well as the RPM gauge reading and functioning to IL2's Devicelink for Hardware (Flight Illusion) gauges. CoD's DeviceLink Maybe will require small tweaking of code.

For the FCIProject's Java code to drive 2nd monitor virtual gauges, Gary needs a willing computer graphics programmer type person to get on board. Any CoD simmers who are computer graphics programmers out there?

This sounds to me like a golden opportunity for the community, but without interest from the community, I'm sure Gary will lose interest.

Concerning Saitek's new Combat pedals, I grabbed a pair & have been using them for a couple weeks now. I like them.

Saitek Combat Pedals-3.jpg

Last edited by Wiskey-Charlie; 01-21-2011 at 03:57 PM.
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