Quote:
Originally Posted by winny
... Adrenaline only staves off fatigue for so long and I read accounts from USAF WW2 pilots where they literally wore thier opponent down.
Also there could be longer blackouts because I've also read a few accounts where pilots blacked out then came round completley alone in the sky.
Read recentley that one Spitfire pilot blacked out every time he dive bombed.
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That's the thing. I also read pilot accounts (Hartmann, Meimberg) who described that some pilots flew only with their muscles because they were stronger then average and could win a fight against less fit pilots in dogfight.
Of course in the simulation there would be only one fatigue model for all, but this clearly shows that fatigue was an issue in combat and also important from the tactical point of view.
IMO it would already make a difference if we had some minor changes like faster blackout combined with slight penaltys in controle movements so that you can't move the stick with 100% strength when on the greyout limit.
But let's see how blackout will be modeled in SOW. Maybe it will be different from what we have now.