TD, I appreciate your work, and I very much appreciate the effort towards greater realism. As far as I had time to check out, there are so many little improvements... Together, they make up for a clearly improved game play. THANK YOU!!
The only thing that bugs me in the new patch is ...yes, again - the 2 seconds bomb fuse arming time.
I don’t care for my fighter-bombing habits or easy gameplay, all I have in mind is realism.. And there, I do have my doubts about the 2 seconds limit.
Quote:
Originally Posted by EJGr.Ost_Caspar
You are misinformed, or better to say, your information seems to be not very detailed.
Such lowest attacks as your described, happend very seldom, as it was most dangerous for the plane, that did it (i.e.bombs could bounce back from water or surface and hit the plane itself). I think, you overestimate, what you call 'very low'. In a WW2 plane, flying 400km/h and more, even 50m is very low!
Most players used this tactics, because it was too easy. I'm quite glad to see someone addicted to bombing (as most players only seem to be 'fighter jockeys'). The more you should be happy about doing it more the real way.
The 2second fuse arming is a very average number (thats why it was chosen). Most times were larger - depending on bomb size and blast radius.
Its still not a perfect display, its still very abstract, but its much more realistic than before and thus playing will be more realistic. We really digged into that topic, reading and discussion as much information as possible (not just stories). We wouldn't do this only by 'guessing'.
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O.k., now we understand better. You have studied and discussed the matter, and now, for the sake of realism, you don’t want people to bomb from ridiculous heights. This has been a nuisance, I agree. You say that at 400 km/h, even 50 m is very low. Agreed.
You also admit that the 2 seconds fuse arming time is “a very average number”. In other words, it’s a fancy value, a compromise. So your objective is educational rather than strictly historical. Did I get that right?
I acknowledge your research work and your good intentions, but mind it’s still a fancy value. You roll over J.Hartikka, a dedicated virtual bomber pilot, who obviously spent some time investigating the subject, without even asking for his credentials or reference material. You just ignore the questions of Ian Boys, a renowned veteran of the sim, not exactly a dumbhead. There was this other guy, Wutz, a real-life EOD expert...
What makes you so sure about this two-second feature?
Let’s take the example of dive bombing and do a bit of physical calculation:
Let’s assume a moderate dive angle of 45° and a speed of 500 km/h.
...Well, if you allow me to skip the mathematical details, here’s the result: 197 meters, roughly 200 meters minimum height for “dropping the egg”.
My in-game tests have confirmed this very limit. Of course it is considerably higher for steeper dive angles and higher speeds, getting close to 500 m for an assumed 90° dive.
It’s similar for another classical tactic, the low-level attack (no matter if it’s skip-bombing, slide-bombing or any other technique of the kind). A minimum drop height of 20 or 25 m would be alright by me, but this turns out to be not enough. Even 50 m are not enough. In IL-2 V 4.10, it’s got to be more to succeed. But then, you’re giving away the advantages of this approach altogether, i.e.
A) high precision on target
B) low vulnerability to enemy flak
C) the element of surprise
From a logical point of view, there’s nothing to gain in such a long fuse arming time if you already have a 1.5 or 2 seconds delay set in the triggering mechanism. At least, this is true for all the examples cited in the 4.10 manual. Same thing for the case of a bomb bouncing back up on you from the ground. If this happens, you have been too low, definitely...
What has all this got to do with the fuse arming time?

Maybe there is something to it that I am not aware of, I don’t know...
Haven’t found sufficient historical evidence yet, it’s not so easy. One or two instances of personal testimony or original film footage won’t do here. I won’t be impressed either with historical instruction manuals or official guidelines.. The really interesting thing here is what was actually done on the front in WW II. So many examples show us that this was two different pair of shoes.
The issue is where the critical downward limit was and whether or not this limit was dictated by a 2 second fuse arming time.
I feel it would be impertinent to make any suggestions here after you spent so much effort and discussion on the subject. If you reconsider the whole thing or not, I’m just confident you know what you do and where you’re driving at.
Let me conclude with my congratulations

GREAT WORK!
Ritchie