Quote:
Originally Posted by PE_Tigar
I guess you're not 100% right on RoF being "air quake" - I find its FM, DM and "systems" modelling quite accurate - for primitive machines they model, that is.
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I have no doubt that the flight and systems modeling is great in RoF, but from a gameplay point of view there's a clear focus on furball action with little regard for a historically consistent planeset, non-flyable planes, campaigns and AI. I realize for a lot of people that's just fine and exactly what they're looking for, which is fair enough. I'm only puzzled when people assume that's the only way to play a flight sim. I also have little interest in complex startup procedures and fully agree with Oleg's decision to skip those for SoW. But I won't ridicule people who'd enjoy them with remarks like "play FSX" or "fly a real plane LOL".
(and yes I know how RoF is gradually closing the gaps in the planeset, has a flyable bomber now with another around the corner, and may even get a revamped single player campaign soon...)