Quote:
Originally Posted by Furio
This is true only for young people with good “neck swivel”. And while looking to the far rear, you loose binocular vision, because nose blocks one of the eyes. The whole topic of vision is a complex one. Surely 6DOF would be cool, but to be realistic it should be severely restricted. Shoulder harness apart, fighter cockpits were tight and cramped, and there was no much way to move around.
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We are simulating a day in the life of a WW2 pilot and I don't know if there were any of ages above 40. If we were simulating a pilot of that age, your 'avatar' would maybe be assigned a desk job as a CO.
Loosing binocular vision is a moot point, since 3D displays have an even lower market penetration than, oh... pick a piece of hardware we flight simmers use. With monocular vision, one still can determine where that dot on your six is.
The restriction of movement should be a "box" defined per plane, as we all know they varied from bf109 tight to P-47 roomy. If future simulations were to have this limitation, it would be nice to have the possibility to toggle for harness slack or tight, giving a large and small "box" respectively. Slack harness manoeuvres would have the dangers similar to reality. The view limitation should naturally be investigated on a case-by-case basis, taking real circumstances into account. Like for instance sitting on the parachute gives an approximately 4" or 100mm higher line of sight through the gunsight and out onto the wing, making mistakes of simply setting the viewpoint "x" distance a thing of the past.