Quote:
Originally Posted by R@S
It is common knowledge that in this game the lower balance a weapon has, the better grouping when using automatic fire. There has been some other views that claims the opposite, but my own testing has confirmed it. I noticed that with high balance the bullets follow a path from the left to the right. When with a low balance they tend to hit more randomly, but still closer together. And the higher balance a weapon has, the faster you can raise it and acquire the target, or so I've been told, never did much testing on that myself. Try testing it and come to your own conclusion if you don't believe me 
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Yeah ok maybe I'll do some more testing, but still, what does the Foregrip do exactly in the game? I don't remember it being in the unmodded game? Is it just eye candy?
I did do some testing with those two weapons in the screenshot but I didn't see any difference after emptying several clips. But my focus was on the foregrip then, and not the actual balance stat.
The game manual has few interesting things to say about balance and weight (since gun weight and balance are linked). Balance is said being the
"distribution of mass along the gun's weight" and that balance is
"most important when firing bursts". "The higher the value, the more balanced the weapon." Changing gun's weight changes its balance stat, and it says
"weight also affects accuracy in all firing modes".
I could speculate for an hour what that all translates into but I will take all the existing speculation seriously and try to shed some light into this through a series of "livefire" tests.