View Single Post
  #317  
Old 12-30-2010, 12:57 PM
Roblex Roblex is offline
Approved Member
 
Join Date: Apr 2010
Location: Kent, UK
Posts: 87
Default

Quote:
Originally Posted by Nicholaiovitch View Post
- It helps to re-position the tx object at least 500m futher out on the extended cetreline to get the glidepath correct to arrive at the runway. I believe this also helps in getting the lights to come on just a little sooner as you are now closer to the runway when at 300ft.

It certainly helps to add approach lights (light4) in a line before the threshold, but an increase in the distance to accept a call for lights "on" in the new patch would certainly help....please?

Nicholaiovitch
The issue with the lights is not connected to the ILS system as I removed the ILS and all other beacons from the game (and checked the mission file to see akk had gone) and the lights still turn on at 1km.
It is also not related to altitude as I get the same results from a low shallow approach as a very steep high approach. I even tried turning on my landing lights in case it was a visibility problem as I know there is code to allow gunners to see aircraft further out if they have lights on.

Quote:
set the properties of the lights to same color of the base...
Bionde: The lights would not turn on at all if the colour was not set (to be accurate; they would be on constantly)


Please can we have the lights turn on earlier? We know that in real life pilots used to ask for the lights to be flashed briefly so they knew where the base was and I am sure they would have been a lot more than 1km away. Even having the acknowledgement a lot earlier (5km?) would be a great help if you could get it in the bug fix release. When I am under 2km away from a blind landing nearing stall speed the last thing I want to be doing is fiddling with the Tab messages

Maybe in 4.11 they could even flash the lights briefly when they acknowledge?

I must say that, despite any niggles, I am extremely grateful for the work everyone put in. I am not so fussed about the new types of Spit etc but the navigation options and G limits etc. are great!

Last edited by Roblex; 12-30-2010 at 01:03 PM.