Quote:
Originally Posted by kendo65
Ok - now I'm genuinely confused. What does it mean to say that a game supports DX11?
Is it possible that a game can 'support' DX11 while not actually implementing ANY DX11 features?
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ignore anything tree says, he doesnt know anything and and deliberately troll's and thread-craps il2 forums with -ve misinformation about BoB/SoW
oleg stated the game engine is designed for dx11, but that not all features will be turned on from the start (mainly to reduce cpu/gfx load and keep fpsec higher). as the game evolves and users have better hardware over the months/years, some of those dx11 elements can and will be turned on (or added in later patches)
additionally oleg also stated the game at release will be mostly dx9/10 to keep it compatible with older systems of potential customers (otherwise those people wouldnt/couldnt buy it), but people with newer dx11 systems will have some eye candy effects/visuals added which the older systems dont display. i suspect this will be fairly minor on release, but will matter more as newer patches/addons get released later